Georg Rehfeld wrote: > So I assume, texture units are really only meant for Multitexturing > (shadow maps for instance) and not for having an Appearance with > all Textures in place for one complicated Shape3D built with > several Geometries?
BTW, why do you want to put everything under one shape ? For me definition of shape3d is quite clear - one or more geometries sharing same appearance. Different appearance - different shape3d. There is no point in having many-to-many relationship in single shape - just create another object. Same is true for transforming geometry inside shape - use TransformGroup with a child. I generally find java3d concepts very elegant. I would prefer a bit less overloading, but this is personal preference :) Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
