hi i want to make a panel with several "shapes previews" in a gridLayout and be able to select one and import it in my viewer.
how design my code : one universe for each preview and one more for the viewer? one universe for all the previews, with several cameras (and canvas 3D), and one more for the viewer? or just One universe for all my canvas? the underlying problem is that j3D refuse to detach a BranchGroup from a universe and attach it in a other universe the universe keep a reference to the objet even this object is not conected to the scene graph? Thanking you in advance for your help. Renaud ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".