Title: Background node problems

I'm working on  Background node geometry, and I don't want to waste CPU with those extra Sphere polys below the horizon that will never be seen...

I'm trying to create a slightly flattened, low-poly hemisphere for a skybox/cloud layer, and I want it as background so the Fog node won't affect it (if there's a work-around let me know!).  I have this working as normal geometry, but fogging is very inconsistent across the relatively large polygons that stretch into the distance...

Has anyone had luck creating background geometry other than a sphere?  Do all points have to live on (or within) 1.0 units from the origin? I can't find any good documentation on it, and every attempt I make results in no geometry being shown...

Also-anyone know of a good sphere or hemisphere geometry generating algorithm that can generate tex coords too (or be modified to do so?)

Scott

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