Hi Mauro, Take a look at the Java 3D Fly Through demo, it includes a library you can use which performs collision detection and terrain following. Version 1.0 is available from the Java3D web site (both binary and source), version 2.0 beta is available in source form only from java3d.netbeans.org.
Rgds Paul ---------------------------------------------------------- Paul Byrne Email : [EMAIL PROTECTED] Sun Microsystems Phone : (650) 786 9926 Visualization Software Group Fax : (650) 786 5852 ---------------------------------------------------------- >Date: Wed, 15 May 2002 09:46:41 +0200 >From: Mauro Dito <[EMAIL PROTECTED]> >Subject: [JAVA3D] collisions >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 >Content-transfer-encoding: quoted-printable >Content-class: urn:content-classes:message >Delivered-to: [EMAIL PROTECTED] >Thread-index: AcH75Kc0y8+4nZOUSculzMDa4fZtSA== > >i've realized a Shape3D object representing an ancient theatre. Now in the Virtual universe containing it, i want to use collision detection with this Shape3D and terrain following. Could someone help me with suggestions or sample code? >Thanks, >Mauro > >==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".