Title: Bug? Crash/Lockup when Frame drug over Canvas3D

Haven't seen this mentioned on the list, but I'm experiencing app lockups when a frame which contains a canvas is moved by the user over a Canvas3D.   When the frame is first spawned it normally is over the Canvas3D.  The lockup doesn't occur until I move the frame by dragging the window header.  It doesn't happen 100% of the time, but darn close.

The the frame object in question is "MapFrame", which extends Frame and implements Runnable, and every 250ms it fetches avatar location info from the main app and repaints with the new info.  Nothing else special going on.  The frame has a single Canvas, an ellipse and a few poly lines draw on it.

If anyone has done anything like this with no problems, I'll assume it's my problem and find some other systems to test it on, otherwise this could be a bug...

Scott
Virtopia 2 3D Project
http://vp2.onebigvillage.com

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