Hi Tobias, (eller kanske Hej) I'm in the process of developing a view orbit behaviour in our Java 3D application. An orbit behaviour rotates the view around an imagenary sphere looking at a center point.
There are plenty of examples of existing orbit behaviours, for example the com.sun.j3d.utils.behaviors.vp.OrbitBehavior class. Other examples can be found in the j3d.org classes. I also found a good example in the book /3D User Interfaces with Java 3D <http://www.amazon.com/exec/obidos/ASIN/1884777902/qid%3D944111318/j3dorg>/ by Barrilleaux. My own implementation still lack that final touch. I have to learn how to transform the mouse x, y movement to the right x, y, z movement of the view, depending on it's current Transform. Best Regards, Roger Berggren Tobias Bergman wrote: >Hi! > >I'm doing an application to show the universe from 3 views (top, front & >left). > >And I want to rotate each view individually. How should I do that? > >I've tried to rotate the TransformGroup that is above ViewPlatform. But >it didn't work so well. Rotate around the figures doesn't work, but you >can move the ViewPlatform so the object moves. > >How should I do to rotate a View like I rotate a for example a Cube? > > > >Best regards > >Tobias Bergman > > > - att-1.htm > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".