Has depth-sorting transparent geometries by invoking
View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY)
been reported to result in a possible memory leak ?
Seem to be running into one in my app.

My scenegraph is:

BG -> Shape3D - > multiple By_Ref Geometries w/ coordinates
and colors.
Shape3D has an Appearance object with Transparency Attributes
blended, src_alpha, one_minus_src_alpha, and transparency value
of 0.98. The geometries are planar and could number anywhere
from 10 to 500.

My system config. is:

P4 1.6GHz, GeForce2 MX 200/400, OpenGL win32, jdk1.4.0,
j3d1.3beta2.

Regards

Raj

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