Has depth-sorting transparent geometries by invoking View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY) been reported to result in a possible memory leak ? Seem to be running into one in my app.
My scenegraph is: BG -> Shape3D - > multiple By_Ref Geometries w/ coordinates and colors. Shape3D has an Appearance object with Transparency Attributes blended, src_alpha, one_minus_src_alpha, and transparency value of 0.98. The geometries are planar and could number anywhere from 10 to 500. My system config. is: P4 1.6GHz, GeForce2 MX 200/400, OpenGL win32, jdk1.4.0, j3d1.3beta2. Regards Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".