Hi,

I have a volume rendering application that uses polygon slices that are
perpendicular to the view direction. How do I get the view vector in Java3D?

Basically, I am porting my code which is an OpenGL application. In the C++
application, I had computed the view vector using the
inverse-Eye-Space-Matrix (GL_MODEL_VIEW_MATRIX).

The porting went fine except that there are some bugs when I rotate the
view. The view vector I am using is computed using the eye point and the
center of the volume. This works for most except when I start looking on the
back side of the volume - the volume gets flipped to the front.

I am using the Orbit Behavior rotating around the volume's center. Also, I
am using Doug Gehringer's VolRend application's Renderer.getViewPosInLocal
to get the eye point.

Thanks!

Kovalan

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