Dear members,
I am having a problem in my java3d code.
suppose I want to place a Cylinder in my
virtual universe and I want to change its
length. to do so, I construct a new Cylinder
with the new properties. then I get its geometry
and set the old cylinder's geometry to the new one.
a pseudocode is something like this:
Cylinder newCylinder =
new Cylinder(blah, blah, blah...);
newCylinder.getShape(Cylinder.BODY).setCapability
(Shape3D.ALLOW_GEOMETRY_READ);
newCylinder.getShape(Cylinder.BODY).setCapability
(Shape3D.ALLOW_GEOMETRY_WRITE);
(and the same lines for Cylinder.TOP and
Cylinder.BOTTOM)
oldCylinder.getShape(Cylinder.BODY).
getGeometry(geom);
oldGeom = null;
newCylinder.getShape(Cylinder.BODY).
getGeometry(geom);
oldCylinder.getShape(Cylinder.BODY).
setGeometry(geom);
newCylinder = null;
geom = null;
(and again, the same lines for Cylinder.TOP and
Cylinder.BOTTOM)
clear and simple. but, unfortunately, i face an
unpleasing memory leak. I have no time at this
moment for further investigations with JProbe or
JOptimizeIt and I'm composing this letter
in a big hurry! Any comment or help is
much appreciated! I'll be glad to hear better
and faster ways or a way to prevent memory
leaks!
Sincerely,
Mehrtash
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