Dear members,

   I am having a problem in my java3d code.
   suppose I want to place a Cylinder in my
   virtual universe and I want to change its
   length. to do so, I construct a new Cylinder
   with the new properties. then I get its geometry
   and set the old cylinder's geometry to the new one.

   a pseudocode is something like this:

   Cylinder newCylinder =
     new Cylinder(blah, blah, blah...);

   newCylinder.getShape(Cylinder.BODY).setCapability
     (Shape3D.ALLOW_GEOMETRY_READ);
   newCylinder.getShape(Cylinder.BODY).setCapability
     (Shape3D.ALLOW_GEOMETRY_WRITE);

   (and the same lines for Cylinder.TOP and
    Cylinder.BOTTOM)

   oldCylinder.getShape(Cylinder.BODY).
     getGeometry(geom);
   oldGeom = null;
   newCylinder.getShape(Cylinder.BODY).
     getGeometry(geom);
   oldCylinder.getShape(Cylinder.BODY).
     setGeometry(geom);

   newCylinder = null;
   geom = null;

   (and again, the same lines for Cylinder.TOP and
    Cylinder.BOTTOM)

   clear and simple. but, unfortunately, i face an
   unpleasing memory leak. I have no time at this
   moment for further investigations with JProbe or
   JOptimizeIt and I'm composing this letter
   in a big hurry! Any comment or help is
   much appreciated! I'll be glad to hear better
   and faster ways or a way to prevent memory
   leaks!

   Sincerely,
   Mehrtash


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