ian mayo wrote:
> Unfortunately when either version of the ship is loaded I get large pieces
> of the ship missing - when viewed from one side the front 1/3 of the ship
> isn't visible, viewed from the other the front is visible but not part of
> the superstructure.
>
> In OpenFX both files seem fine, and the WRL version seems fine in Cosmo
> Player.

Typically this is a polygon ordering issue. Triangles must be ordered
either clockwise or counter-clockwise. If you declare them as a
mish-mash collection of both directions then you will see the effect you
describe.

The fact it looks fine in Cosmo but not other players will probably be a
bug in Cosmo. They may have just put on two-sided lighting for all
geometry regardless of what the VRML nodes said to do. There were a
bunch of times like this that Cosmo did stuff that was not spec
compliant, or at least very dodgy reading of the spec.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                               - Greg Bear, Slant
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