ian mayo wrote: > Unfortunately when either version of the ship is loaded I get large pieces > of the ship missing - when viewed from one side the front 1/3 of the ship > isn't visible, viewed from the other the front is visible but not part of > the superstructure. > > In OpenFX both files seem fine, and the WRL version seems fine in Cosmo > Player.
Typically this is a polygon ordering issue. Triangles must be ordered either clockwise or counter-clockwise. If you declare them as a mish-mash collection of both directions then you will see the effect you describe. The fact it looks fine in Cosmo but not other players will probably be a bug in Cosmo. They may have just put on two-sided lighting for all geometry regardless of what the VRML nodes said to do. There were a bunch of times like this that Cosmo did stuff that was not spec compliant, or at least very dodgy reading of the spec. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".