I'm trying to implement the VisibilitySensor for VRML.  This time(take 3
for the J3D list as a whole at least), I'm using a
WakeupOnCollisonEntry.  I'm creating a geometry representing the viewing
frustum.  All is well and good as long as I use a Shape with a real
geometry node.  But the moment I just use the bounds things stop
working.  Using the rendering attributes setVisibile to false works as well.

So my question is this.  If you have a shape without a geometry, but
you've called setCollisionBounds on it(and setCollidable) is it eligable
for collison for a USE_BOUNDS case?  My read of the documentation makes
me think so, but I'm not sure.

Another point here.  I'm using
        wocen = new WakeupOnCollisionEntry(bounds);

The documentation doesn't explicty state that this is using a speedHint
of USE_BOUNDS?  But I assume it is as there is no method to
setSpeedHint, and well I've only passed in a BOUNDS.

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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