I'm trying to implement the VisibilitySensor for VRML. This time(take 3 for the J3D list as a whole at least), I'm using a WakeupOnCollisonEntry. I'm creating a geometry representing the viewing frustum. All is well and good as long as I use a Shape with a real geometry node. But the moment I just use the bounds things stop working. Using the rendering attributes setVisibile to false works as well.
So my question is this. If you have a shape without a geometry, but you've called setCollisionBounds on it(and setCollidable) is it eligable for collison for a USE_BOUNDS case? My read of the documentation makes me think so, but I'm not sure. Another point here. I'm using wocen = new WakeupOnCollisionEntry(bounds); The documentation doesn't explicty state that this is using a speedHint of USE_BOUNDS? But I assume it is as there is no method to setSpeedHint, and well I've only passed in a BOUNDS. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".