Hi all, Thanks for your responses for changing the position of the camera. I found the following code snippet for changing the position of the camera in the archives.
Point3d eye = new Point3d(0.0, 0.0, 3.0); Point3d center = new Point3d(0.0, 0.0, 0.0); Vector3d up = new Vector3d(0.0, 1.0, 0.0); Transform3D look = new Transform3D(); look.lookAt(eye, center, up); look.invert(); // WHY? WHAT IS HAPPENING HERE ViewingPlatform viewingPlatform = simpleU.getViewingPlatform(); TransformGroup viewTrans = viewingPlatform.getViewPlatformTransform(); viewTrans.setTransform(look); I did not understand why they are using invert(). Could anyone please explain what is the actual process going on in the matrices. Thanks in advance, Sagar. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".