Hi Doug, >Check out the GL_SGI_texture_color_table extension here: > >http://oss.sgi.com/projects/ogl-sample/registry/SGI/texture_color_table.txt > >This explains the extension. It is usually found on higher >end graphics cards. >
Thanks very much for the info. This site is very much worth a bookmark. The TextureColorTable description seemed to almost suggest that it could provide a more efficient alternative to recreating my "Texture1D" colormap on the fly. None of my GeForce2 MX### cards seem to support it unfortunately. Time to upgrade I guess :) Regards Raj > >>Subject: [JAVA3D] TextureColorTable >>To: [EMAIL PROTECTED] >>Delivered-to: [EMAIL PROTECTED] >>Delivered-to: [EMAIL PROTECTED] >> >>Hi All, >> >>Just trying to glean some info about the TextureColorTable >>feature in TextureAttributes. Tried looking thru' the >>OpenGL1.3 spec. but couldn't seem to locate any details. >>Anyone using this feature and/or aware of a (pc) gfx card >>that supports this ? >> >>Regards >> >>Vaidya >> >>=========================================================================== >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >>of the message "signoff JAVA3D-INTEREST". For general help, send email to >>[EMAIL PROTECTED] and include in the body of the message "help". > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
