Durga.Banda wrote:
>Hi,
>
>I'm setting the shape in the PickCanvas utility as a cylinder ray. The
>origin point and the direction is taken from the default PickCanvas
>shape(ie
>PickConeRay). But it is not picking the point in the correct direction. I'm
>attaching the code, please see if the direction has to be set to something
>else.
>I'm using OrbitBehaviour in the application which is attached to
>ViewingPlatform.
>
The following PickCanvas code works OK for me:
PickCanvas pickCanvas = new PickCanvas(canvas, root);
pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO);
pickCanvas.setTolerance(1.0f);
...
pickCanvas.setShapeLocation(x, y);
PickResult results = pickCanvas.pickClosest();
if ( results != null )
{
PickIntersection info = results.getIntersection(0);
intersectionPoint = new Point3f(info.getPointCoordinates());
}
Hope you can get some help from this.
Best Regards,
Roger Berggren
>
>Thanks in advance,
>
>ravi
>
><<CODE>>-------
>
> PickCanvas pickCanvas = new PickCanvas(canvas3D, m_locale);
> pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO);
> pickCanvas.setTolerance(1.0f);
> pickCanvas.setShapeLocation(me);
>
> Point3d p3d = new Point3d();
> Vector3d v3d = new Vector3d();
>
> canvas3D.getPixelLocationInImagePlate(mouseEvent.getX(),
>mouseEvent.getY(), p3d);
> ((PickConeRay)pickCanvas.getPickShape()).getDirection(v3d);
>
> Transform3D temp = new Transform3D();
> canvas3D.getImagePlateToVworld(temp);
> temp.transform(p3d);
>
> pickCanvas.setShapeCylinderRay(p3d, v3d, 0.02);
> PickResult pickResult = pickCanvas.pickClosest();
>
> if (pickResult != null)
> {
> PickIntersection pickIntersection =
>pickResult.getClosestIntersection(p3d);
>
> if (pickIntersection != null)
> {
> Point3d p3d1 = new Point3d();
> p3d1 =
>pickIntersection.getClosestVertexCoordinates();
>
> System.out.println("p3d1 : " + p3d1);
> }
> }
>
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