Zak, Think of the view graph this way. There is a view platform. On that platform is the viewer. For most systems the viewer cannot move around relative to the platform and thus is always looking straight ahead. Some systems have motion / head trackers and with these systems the viewer can look in directions that are not straight ahead relative to the platform. Expect for those cases, anything placed in the -z direction (far enough to be in front of the near clip pane, ie. your monitor screen that is a window into the Java3D world) should appear to be "in front" of the viewer.
An example. Create a BranchGroup and attach the ViewPlatform to it. Also create a TransformGroup and hang it under the BranchGroup, then hang your view geometry under the TransformGroup. Even though the entire BranchGroup may move around in the virtual world, this small portion of the larger view graph will remain in a fixed reference frame with respect to each other. That means that the position of your view geometry will not move relative to your viewer. Good luck, Todd Zak Nixon wrote: >Does anyone have an example of platform geometry? >Is the geometry placed in front of the viewer automatically? > >-zak > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
