Java 3D have a good archive of model loaders at: http://www.j3d.org/utilities/loaders.html
What sort of problems have you seen before? If you want to use MD3 (incidently whats an MS2, MD2 typo?) I have a loader that I haven't released _yet_. Kev John Hynd wrote: > Hey, > > Cheers for the full screen help. Looks like a good discussion is off > anyhow. Quality. I get all the mails in the wrong order, I get replies to > mails that arrive after. Cos I'm in Scotland? Mail servers and all that. > > Anyway, new question. I'm looking to load models in to Java3D. These > will be > kind of like used in a demo like fashion. Say for instance, and quite > similar to what I intend, I had a football manager game, like > Championship > Manager, and the evenmts of the game are just generated based on user > tactics and other gumf, whats the best technique for animation to use > and is > there any good material to read on this. And what model format would be > best? > > In DirectX we did something with MS2 and MD3 and they both had probs/ How > does Java work models? > > I cant see any good stuff on this. > > Any help would be much appreciated. Cheers. > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send > email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
