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Hi,

Currently I am using multi texturing to get terrain transitions. But they are
really slow, as I need 1 - 9 textures per grid (in the most cases it are only
3-4, but 9 is theoreticaly possible).  How are you doing terrain transtions?
By using a one shape3d for each texture?

A last question, currently I am using oone texture with the edge at top left,
one at top right, one at buttom right, one at buttom left. Would it be faster
using only one texture and rotating this one by setting a Trabsform3D to
TextureAttributes?
- --
Andreas Bauer
[EMAIL PROTECTED]

May the penguin be with you!
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