-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi,
Currently I am using multi texturing to get terrain transitions. But they are really slow, as I need 1 - 9 textures per grid (in the most cases it are only 3-4, but 9 is theoreticaly possible). How are you doing terrain transtions? By using a one shape3d for each texture? A last question, currently I am using oone texture with the edge at top left, one at top right, one at buttom right, one at buttom left. Would it be faster using only one texture and rotating this one by setting a Trabsform3D to TextureAttributes? - -- Andreas Bauer [EMAIL PROTECTED] May the penguin be with you! -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE9Ck35aHjQVZOZP3YRAip0AKDSLgiPE8Bdlx8L3J2868FY1/T68wCg3wJW URa1vdRILvOF/hStdpVN8+A= =RtIy -----END PGP SIGNATURE----- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
