Jack Gundrum wrote: > Sorry to bother you but I am working with your MultiCanvasBrowser, which is > a very similar setup to our lab, adding a Joystick. > > I need to access the ViewingPlatform but dont think I can from the above > example?
Hmmm... No, I don't think so. We hide the ViewPlatform in a package-private class called ViewGroup in the package org.web3d.vrml.renderer.j3d.browser. The reason for this is that we had a bunch of bugs associated with viewplatforms and vpEntry/Exit conditions inside dynamically modified scene graphs (since fixed apparently). This also does a lot of our other camera modelling as required by the VRML spec - headlight, clip handling etc. To get access to that view information, we'd need to add a couple of API calls to pass the VP reference back up the chain. As always, I try to not add new API calls if at all possible, so could you give me an indication of exactly what you are trying to do with it? There may be other ways of working it into the system or perhaps a better chunk we can bite off - we don't handle Sensor input at all in the current codebase for example. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".