Jack Gundrum wrote:

> Sorry to bother you but I am working with your MultiCanvasBrowser, which is
> a very similar setup to our lab, adding a Joystick.
>
> I need to access the ViewingPlatform but dont think I can from the above
> example?

Hmmm... No, I don't think so. We hide the ViewPlatform in a
package-private class called ViewGroup in the package
org.web3d.vrml.renderer.j3d.browser. The reason for this is that we had
a bunch of bugs associated with viewplatforms and vpEntry/Exit conditions
inside dynamically modified scene graphs (since fixed apparently). This
also does a lot of our other camera modelling as required by the VRML
spec - headlight, clip handling etc.

To get access to that view information, we'd need to add a couple of API
calls to pass the VP reference back up the chain. As always, I try to
not add new API calls if at all possible, so could you give me an
indication of exactly what you are trying to do with it? There may be
other ways of working it into the system or perhaps a better chunk we
can bite off - we don't handle Sensor input at all in the current
codebase for example.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
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                                               - Greg Bear, Slant
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