Hi Vidya

>     I have a simple question. Why the texture image
> dimensions should be a power of two? I thought may be
This is simply because of Hardware implementation/restriction
reasons. Alltough Geforce3/4 (don't know about the precussors)
accepts Texture_Rectangles which do not have to be 2^n x 2^n which
do not even have to be quadrics but any arbitary rectangle

EOF,
 J.D.

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