Hi j3d folks, Can someone explain to me, why Java3D defines its own serialization instead of using the standard java serialization ? This makes developing multiuser environments with realtime requirements more difficult, because you can not use API's like JSDT directly (have to write wrapper classes etc.). A hint for a good starting point for a network protocol would help me ...
Rgds, Andreas =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
