when will this release be available?
----- Original Message -----
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 01, 2002 1:00 AM
Subject: Re: [JAVA3D] textures are not behaving anymore in beta2
> I ran into the same problem. It seems to be fixed in the final release
> (which I have tested).
>
> Dave Yazel
>
> ----- Original Message -----
> From: "Matt Carlson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 30, 2002 7:05 AM
> Subject: [JAVA3D] textures are not behaving anymore in beta2
>
>
> Hi,
>
> I have a mapping application that inits the scene graph with about 200
> shape3d objects. it then uses those objects to display images and
> geometries... so i do alot of swapping of images and geometries for my
> shape3d objects.
>
> this code was working under java3d api beta1, but then ceased to work when
> the beta2 download came. the geometries still swap fine, but the textures
> are very flaky.
>
> it's kind of hard to explain but i'll get textures that load into my
shape3d
> objects at random, when their not supposed to. the code i use every time
to
> swap my images is :
>
>
****************************************************************************
> ************
>
> private void swapImg(int res){
> image = null;
> texture = null;
> appear = null;
>
> appear = new Appearance();
> appear.setTransparencyAttributes( new
> TransparencyAttributes(TransparencyAttributes.NONE, 0.1f));
> appear.setPolygonAttributes(new
> PolygonAttributes(PolygonAttributes.POLYGON_FILL
> ,PolygonAttributes.CULL_NONE,10.0f));
>
> image = new ImageComponent2D( ImageComponent.FORMAT_RGB , MyImage[res]
> ,true, false );
> texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGB,image.getWidth(),
> image.getHeight());
>
> texture.setImage(0, image);
> texture.setEnable(true);
> texture.setMagFilter(Texture.NICEST);
> appear.setTexture(texture);
> this.setAppearance(appear);
>
> }
>
>
****************************************************************************
> ************
>
> this function is called from a class that extends shape3d.
>
> like i said, it was working perfectly in beta1. why the funny behavior in
> beta2? i'm recreating all the objects from the appearance up everytime
> because if i didn't, i experienced frequent crashes.
>
> I can't call updateData from the ImageComponent object because my
> BufferedImages are various sizes.
>
> thanks,
> matt
>
>
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