Hello! I found out the Picking classes are very unreliably. For that i created a little test case which is attached as source. I tried picking all vertices of a primitive (Sphere with 1 Shape3D, 1 GeometryArray). There are 3 possible results. First is a true hit where the aiming point equals the geometry intersection point (red color). It is also possible that it is not equal because of shadowing effects, which means aiming point at the backside and intersection point at the front side (blue color). The last possibility is that there is no hit at all at the primitive which normally could not happen (yellow color). To understand the meaning of the colors I also attached some screenshots of my scene.
So the procedure for the testcase is to get a vertex point, do picking and then decide for one of the three possible results. After that a little sphere with the right color is attached at the picked vertex coordinate. The green sphere represents the focal point of the picking. After a full cycle you can see that the backside was correctly picked (blue color) because of the shadowing. But at the front side there are many vertex points which have a yellow color which meas that there is not hit! This not correct because picking at a vertex coordinate must be always a hit. Now I don´t know If there is a reason for this and I am doing something wrong or if it is a bug. Please someone would be so kind to take a look at this? Many thanks, Daniel
pick000.png
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pick001.png
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Test.java
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