Hi John > short space of time, but in J3D would it take me long to learn if I know the > underlying concepts?
Well you have to get rid of the state-based thinking and start thinking in higher levels and in graphs. Basically it shouldn't be so hard, but you could miss some functionality you have been used to in OpenGL. Otherwise GL4Java is a simple wrapper of OpenGL most of the commands are the same except some slightly different names. So if you have a nearly already running code it would be much wiser to go with GL4Java. If you have to build everything from scratch and you do not need any fancy stancy OpenGL stuff or OGL-extensions you should give J3D a try. (Besides I think I saw a MDL loader for J3D on the net) If speed is your most important concern (like pumping millions of triangles/s) or highly dynamic scenes stay away from both GL4Java and J3D. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
