I lost track of who's looking for an answer here, but, what I'm doing, is finding the edge of my land masses and constructing a different mesh where there are holes. even if there's no easy way to do it given your data, you only have to do it once -- it can't be impossible. and who cares if it's non-polynomial? please, even if you did it by hand it would probably take less time than having this 'conversation'.
the brute, Zaki ----- Original Message ----- From: "Georg Rehfeld" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 03, 2002 12:43 PM Subject: Re: [JAVA3D] Coplanar geometry problem > Hi Roger, > > > ... one solution is to move the earth surface a short distance > > away from the water sphere. > > > > I know this means you have to traverse and modify all your > > coordinates for the earth surface, but this will not take that > > much time even with large datasets (500 000+ coordinates). > > Wouldn't it be easier to reduce the water spheres radius a little > bit? > > regards > > Georg > ___ ___ > | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg > |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".