I lost track of who's looking for an answer here, but, what I'm doing, is
finding the edge of my land masses and constructing a different mesh where
there are holes.  even if there's no easy way to do it given your data, you
only have to do it once -- it can't be impossible.  and who cares if it's
non-polynomial?  please, even if you did it by hand it would probably take
less time than having this 'conversation'.

the brute,
Zaki


----- Original Message -----
From: "Georg Rehfeld" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 03, 2002 12:43 PM
Subject: Re: [JAVA3D] Coplanar geometry problem


> Hi Roger,
>
> > ... one solution is to move the earth surface a short distance
> > away from the water sphere.
> >
> > I know this means you have to traverse and modify all your
> > coordinates for the earth surface, but this will not take that
> > much time even with large datasets (500 000+ coordinates).
>
> Wouldn't it be easier to reduce the water spheres radius a little
> bit?
>
> regards
>
> Georg
>  ___   ___
> | + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
> |_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to