Does anyone out there have a GeForce4 MX card or are using a Dell laptop
with an NV17 NVidia graphics chip?

Before I purchase some laptops, I'm trying to figure out if they support
anisotropic mip-mapped texture mapping (and how many levels of it). The
application I wrote requires it for the output to look realistic.

If you do have one, but don't know how to tell, you could write a quick
Java3D app that will tell you. (You basically have to ask the Canvas3D
whether or not it supports anisotropic texture maps by calling
Canvas3D.queryProperties() which returns a read-only Map object
containing key-value pairs that define various properties for this
Canvas3D. Look for the key "textureAnisotropicFilterDegreeMax" (a
String) which contains a Float value. I'm interested in the value
contained in that Float, which is 2.0 on my machine.

Thanks,

John B.

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