I have put a unbiased comparison of the Java3d books at: http://www.martinb.com/software/java/java3d/books.htm
I you want a more thorough introduction to Matrix mathmatics you could try: Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). See following link for more details: http://www.martinb.com/maths/maths.htm Martin =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".