I have put a unbiased comparison of the Java3d books at:

http://www.martinb.com/software/java/java3d/books.htm

I you want a more thorough introduction to Matrix mathmatics you could try:
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, 
Transforms and Trigonometry. (But no euler angles or quaternions). See following link 
for more details:

http://www.martinb.com/maths/maths.htm

Martin

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