Scenerio:

        I have 2 objects that are located on a flat surface. These objects are of
Shape3D type. One is created using the
objectA.setCoordinates(0,coordinates); and the other is created by a
GeometryInfo object along with a NormalGenerator object. Now, when these are
placed in a DecalGroup, objectA shows fine, yet objectB is hardly visible,
due to the image being distorted by nothingness(the objects is there, but it
looks like ripples in the image). Can anyone tell me why this is happening?
I have fixed the problem by strictly using the setCoordinates(..) method for
objectB and it works correctly.

any thoughts?

Zak

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