Cool!
Although I see you havent included my suggestion:
Doom3Engine d3Engine = new Doom3Engine();
d3Engine.doAllWorkForMe(TIME_NOW);
BranchGroup objRoot = new BranchGroup();
objRoot.addChild(d3Engine);
Maybe in 1.4 eh?
Cheers. J.
>From: Doug Twilleager <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Java 3D 1.3 is Now Available
>Date: Wed, 10 Jul 2002 13:18:27 -0700
>
>Hello All,
>
>I am pleased to announce the availability of Java 3D 1.3 FCS at:
>
>http://java.sun.com/products/java-media/3D/
>
>I would like to thank you all for your support and feedback. We are
>very pleased with the quality and performance of this release.
>
>Please note that there was one issue that we found after the release notes
>were done. Because of the way we do resource allocation in 1.3, you
>may get a window that has lower Z resolution if your window resolution
>is to high. The work around is to lower your window resolution.
>
>Thanks,
>Doug Twilleager
>Java 3D Team
>Sun Microsystems
>
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