As we recently discussed here, SharedGroup is kind of buggy, esp. when the Link'ed subgraph is nontrivial as in your case.
Cloning OTOH is quite painless and not as memory hungry as Link'ing. Typically, only the Nodes are replicated, not textures, meshes, .... There is not much of a code example to give - just call cloneTree() on the node in question. - J > Currently I have a grid of objects, and I want to > create a new instance of the grid, but translated over > to the left or right. Then I want to be able to > specify how many new instances to create. > > Is there a way to use nodeClone() or something? Or can > I create a sharedGroup of the grid, and place the new > instances where ever I like in the scene? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
