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Ok, I'm in a wee dilemna here.
In Java3D, is there any way to actually get at the
underlying OpenGL, or are you restricted to using the high level API priovided
by Java3D whihc then in turn uses OpenGL. I posted a while ago, about whether to
use GL4Java (www.jausoft.com) or Java3D. I
know OpenGL pretty much, but Java3D is new to me.
If there is any way of programming in actual OpenGL
syntax in Java3D I'm made. GL4Java is pretty ill supported and my experience of
Java3D is that, given this group, and a few others, help is readily at hand and
this greatly enhances the feasability of using it.
Things I need to do, include a particles system, or
particle manager rather that can handle blood, smoke, fire and sparks. All over
the net tutorials are available for this in OpenGL and I have already made
something using OpenGL similar.
I also need a terrain system, that will probably be
fixed (i.e. not randomly generatable) across a few varied landscapes. We are
also loading in Hlaf Life MDL fomat models which we currently have up and
running (minus textures as of yet) in Java3D. And finally, a sky dome sort of
system, effectively a box probably, that will be textured but will change colour
depending on the time of day. Kind of :)
Any advice anyone can give me as to what path to
take.
Cheers, John Hynd. Thanks loads in advance. I am
really not sure what to do.
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- Re: [JAVA3D] OpenGL - Need help :( John Hynd
- Re: [JAVA3D] OpenGL - Need help :( Yazel, David J.
