In case someone finds it useful attached is a version of this code with
a few fixes I've done.

1) Changed the transparency so you can see the label under j3d1.3

2) Added a line "graphics.setFont(labelFont);" so that the label
*actually* uses the optional font you specified (it always used the
default font before)

3) There's a labelFont=font line near the beginning but then labelFont
is never referenced, changed all further font line to use it instead of
"font" (just made more sense to me :).

I've also imposed my preferred code layout, it just made it easier for
me to debug. :)

Jason.

Attachment: RasterTextLabel.java
Description: Binary data

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