Hi Kevin

> I'm having some problems lighting my scene. I need to use per vertex
> colors to colour my scene but also want to use lighting. I find if I
> apply a Material the colours in the Material override that of my per
> vertex colors. I noted that in RenderingAttributes there is a method to
> define whether to override per vertex colouring or not, but its default
> should be correct. I did experiment with setting this value to true and
> false but with no visible effect.
>
> Anyone else tried this?

The problem is you can't have both at the same time, this is a restriction
in the underlying library OpenGL either supports lighting over materials
or seting a per-vertex color but not both at the same time, I think
DirectX is similair the only thing you could do is to implement the
lighting code yourself by using a GeometryUpdater

EOF,
 J.D.

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