Hi! Did anybody have this problem? I created a PointArray with different point colors and put it in a scene. Then rotate it. When ANTIALIASING is false (points are like squares) all looks ok, but when ANTIALIASING is true (points are like circles) I have next problems: 1) The size of points is limited (I couldnt make them, say, 50f size) 2) Z-order of points is uncorrect, it means that if I rotate the scene I always have last (in the massif) points hidden by the first ones. Is it a bug?
BTW, is it possible to change a way of how the points in PointArray look like? Say, is it possible to make points look like triangles, rhombs or something? Best, Andrei Zinovyev =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
