Hi!

Did anybody have this problem?
I created a PointArray with different point colors
and put it in a scene. Then rotate it.
When ANTIALIASING is false (points are like squares) all looks ok,
but when ANTIALIASING is true (points are like circles) I have next
problems:
1) The size of points is limited (I couldnt make them, say, 50f size)
2) Z-order of points is uncorrect, it means that if I rotate the scene I
always have last (in the massif) points
hidden by the first ones.
Is it a bug?

BTW, is it possible to change a way of how the points in PointArray look
like?
Say, is it possible to make points look like triangles, rhombs or something?

Best,
Andrei Zinovyev

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to