I have a Geforce3 Ti200, using the latest drivers. When i turn anti-aliasing
on in the nvidia control panel thing it makes a difference.

N

> Well, I am using a GeForce2Go card (in my laptop), Windows 2000, OpenGL,
> Java3d 1.3.
>
> Other applications I use have antialiasing features I can turn on and off
> and I see a big difference.  But not using Java 3D.  I see no difference.
> That's what has me wondering....
>
> Cheers,
> Bob Gray
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jason Taylor
> Sent: Monday, July 22, 2002 9:57 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Antialiasing?
>
>
> I suspect it could be a matter of support, i.e.;
>    may only work in OpenGL or only in DirectX,
>    only works on certain cards,
>    only works with certain drivers or
>    only works in certain res/colour depths.
>
> You should be able to see some differance when it's working and
> possibly be able to ask J3D at run time if it believes the feature is
> supported. I've not tried it from software but I have used the NVidia
> GeForce3 29.xx driver manual over ride setting in windows to force all
> OpenGL apps to x8 FSAA. This did make a differance in my application,
> although I have to say it wasn't huge, but lines did have blured edges.
>
>
> Have a search though the list archives as I'm sure it's been mentioned
> sometime this year. Or give details of your J3D version, GL or DX, OS,
> Video card and drivers.
>
> Jason.
>
> >>> [EMAIL PROTECTED] 22/07/2002 14:25:54 >>>
> Does antialiasing work in Java 3D?
>
> I set
> theSimpleUniverse.getViewer().getView().setSceneAntialiasingEnable(true);
>
> and I see *no* difference in quality of the image.  I had hoped that
> this
> would make the edge of my cylinder look smooth.  Instead it looks
> exactly
> the same (choppy) but just takes a long time to display.
>
> Is there something else that needs to be set for antialiasing?
>
> Cheers,
> Bob Gray
>
>
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