Works fine,
I try with old Savage4 and J3D 1.2.1-04 DirectX.
Thanks for this fine example ;)
see _-Dj3d.debug=true report (for <Two Frames> action):
java version "1.3.1"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.3.1-b24)
Java HotSpot(TM) Client VM (build 1.3.1-b24, mixed mode)
Java 3D 1.2.1_04 release, Windows version is 5.0 Build: 2195, Windows NT
Service
Pack 2
[Display Driver] display, Driver de v�deo prim�rio
[Device] RGB Emulation
[Device] Direct3D HAL
[Device] Reference Rasterizer (AA)
The best GraphicsConfiguration....
Win32GraphicsConfig[dev=Win32GraphicsDevice[s
creen=0],pixfmt=0]
The best GraphicsConfiguration....
Win32GraphicsConfig[dev=Win32GraphicsDevice[s
creen=0],pixfmt=0]
Current display mode: 32 bit 1024 x 768
Use Driver de v�deo prim�rio, Direct3D HAL
Back buffer 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000
Z buffer depth = 16 bit, mask = 0000ffff
Max Texture Unit Stage support : 2
Max Simultaneous Texture unit support : 2
Current display mode: 32 bit 1024 x 768
Use Driver de v�deo prim�rio, Direct3D HAL
Back buffer 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000
Z buffer depth = 16 bit, mask = 0000ffff
Max Texture Unit Stage support : 2
Max Simultaneous Texture unit support : 2
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