John Wright wrote: > Jeremy, > > Unfortunately Sun's implementation of Clipping distances is extremely > confusing! See our documentation of this issue at: > > >http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html#ClippingValues > > - John Wright > Starfire Research >
John This is really useful information, I had till now been trying figures until 'it looked right', but this gives me values I can work out in advance, thank you, but, (knew there was one somewhere), is there some bug with full screen that causes the clipping to be different, or is it just worked out differently, or is there something else, the clip policies are the same, and although the screen width is different (800x600 in windowed mode != canvas width of 800, but in full screen it does), as when i try the maths for full screen mode i get a difference reading to what really happens, e.g., in 800x600 windowed mode (real canvas width 792) the sums give me a front clip of 0.492, this holds up as i fount that at 0.4 i couldn't see my objects and at 0.5 i could, however, in full screen mode *(canvas width 800) the sums give me 0.492 again (not enough dp, only have inches = 24.5 mm), but i can't see my object till its at 0.89 (not visible at 0.885), any ideas ? Thanks Jeremy -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in.
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