John Wright wrote:
> Jeremy,
>
> Unfortunately Sun's implementation of Clipping distances is extremely
> confusing!  See our documentation of this issue at:
>
> 
>http://www.starfireresearch.com/services/java3d/supplementalDocumentation.html#ClippingValues
>
> - John Wright
> Starfire Research
>

John
   This is really useful information, I had till now been trying figures until
'it looked right', but this gives me values I can work out in advance, thank
you, but, (knew there was one somewhere), is there some bug with full screen
that causes the clipping to be different, or is it just worked out differently,
or is there something else, the clip policies are the same, and although the
screen width is different (800x600 in windowed mode != canvas width of 800, but
in full screen it does), as when i try the maths for full screen mode i get a
difference reading to what really happens, e.g., in 800x600 windowed mode (real
canvas width 792) the sums give me a front clip of 0.492, this holds up as i
fount that at 0.4 i couldn't see my objects and at 0.5 i could, however, in full
screen mode *(canvas width 800) the sums give me 0.492 again (not enough dp,
only have inches = 24.5 mm), but i can't see my object till its at 0.89 (not
visible at 0.885), any ideas ?

Thanks

Jeremy

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