Hi Raghav

You should have a look into the J3D-archive:

http://swjscmail1.java.sun.com/cgi-bin/wa?S1=java3d-interest

Search for "movie" or "avi" and you will find some discussions that
may be of interest.

regards

andreas


Raghavendra R wrote:

> Hi Sean,
>
> I was able to get hold of a couple of GIF encoders (Acme, Neuquant). I
> have already extended the Canvas3D class and overridden the postSwap
> method as part of JPEG encoding. I will try these and will post a
> query if i run into any problems. Also, are there any clauses in
> encoding in Animated GIF format? Basically, i wanted to export the
> canvas frames in Animated GIF or any movie format like AVI / MPEG.
>
> Thanks
> Raghav
>
> Sean Sylvis wrote:
>
>> for the gif encoder, just do a google search for 'java gif encoder'.
>> i think there is a list somewhere of java decoders/encoders for
>> different image formats.
>>
>> to create animated gifs, you can simply write a gif file each time
>> the postSwap() method is called (you should extend the Canvas3D class
>> and subclass the postSwap() method to write the canvas image. for a
>> more involved answer, this has been discussed on the list before, so
>> you should search the archives for previous postings. and let me know
>> if you need more direction.
>>
>> sean
>>
>>
>>     -----Original Message-----
>>     *From:* Raghavendra R [mailto:[EMAIL PROTECTED]]
>>     *Sent:* Wednesday, July 31, 2002 4:35 AM
>>     *To:* [EMAIL PROTECTED]
>>     *Subject:* Re: [JAVA3D] Change background color of Canvas3D
>>
>>     Hi Sean / David,
>>
>>     Thanks for the solution. It worked very well. I also need to save
>>     the Canvas3D frames in Animated GIF format. Are there any good
>>     "Animated GIF encoders" that i can use.
>>
>>     Thanks once again
>>     Raghav
>>
>>     Sean Sylvis wrote:
>>
>>>After you first create the Canvas3D...
>>>
>>>// Set background to pColor
>>>Background vBackground = new Background(new Color3f(pColor));
>>>vCanvas.getGraphicsContext3D().setBackground(vBackground);
>>>
>>>
>>>And in the preRender method of your extended Canvas3D...
>>>
>>>// Clear background to background color
>>>super.getGraphicsContext3D().clear();
>>>
>>>Sean
>>>
>>>
>>>
>>>
>>>>-----Original Message-----
>>>>From: Raghavendra R [mailto:[EMAIL PROTECTED]]
>>>>Sent: Tuesday, July 30, 2002 5:56 AM
>>>>To: [EMAIL PROTECTED]
>>>>Subject: Re: [JAVA3D] Change background color of Canvas3D
>>>>
>>>>
>>>>Hi,
>>>>
>>>>
>>>>I am calling the repaint method from a method "PrintImage". I
>>>>have used
>>>>the piece of code in "http://www.j3d.org/faq/capturing.html";. I tried
>>>>setting the Canvas background color and also tried to get Graphics2D
>>>>from the BufferedImage and set the color etc, but still the background
>>>>remains black.
>>>>
>>>>PrintImage()
>>>>{
>>>>myCanvas.repaint()
>>>>}
>>>>
>>>>RenderCanvas extends Canvas3D
>>>>{
>>>>postSwap()
>>>>{
>>>>         GraphicsContext3D  ctx = getGraphicsContext3D();*
>>>>       Rectangle rect = getBounds() ;
>>>>
>>>>         Raster ras = new Raster(new Point3f(-1.0f,-1.0f,-1.0f),
>>>>Raster.RASTER_COLOR, 0, 0, rect.width,
>>>>              rect.height, new
>>>>ImageComponent2D(ImageComponent.FORMAT_RGB,
>>>>                   new BufferedImage(rect.width, rect.height,
>>>>BufferedImage.TYPE_INT_RGB)), null);
>>>>
>>>>         BufferedImage img = ras.getImage().getImage();
>>>>
>>>>         try
>>>>         {
>>>>            FileOutputStream out =
>>>>            new
>>>>FileOutputStream("images/Capture"+postSwapCount_+".jpg");
>>>>            JPEGImageEncoder encoder =
>>>>JPEGCodec.createJPEGEncoder(out);
>>>>            JPEGEncodeParam param =
>>>>encoder.getDefaultJPEGEncodeParam(img);
>>>>            param.setQuality(0.9f, false);
>>>>            encoder.setJPEGEncodeParam(param);
>>>>            encoder.encode(img);
>>>>            writeJPEG = false;
>>>>            out.close();
>>>>         }
>>>>         catch (IOException e)
>>>>         {
>>>>
>>>>
>>>>}
>>>>}
>>>>}
>>>>
>>>>Shouldn't i be setting the background color of the Canvas3D before
>>>>calling the repaint method or can we swap the colors in the
>>>>BufferedImage?
>>>>
>>>>Thanks
>>>>Raghav
>>>>
>>>>
>>>>David Bourgais wrote:
>>>>
>>>>*
>>>>
>>>>     * *
>>>>
>>>>>     * *
>>>>>
>>>>>*Hi !
>>>>>
>>>>>To change your background color, you sohould use this :
>>>>>
>>>>>float coul1, coul2, coul3; /*In french, coul for couleur (couleur =
>>>>>color in perfect english)*/
>>>>>Background bg = new Background(coul1, coul2, coul3);
>>>>>bg.setCapability(bg.ALLOW_COLOR_READ);
>>>>>bg.setCapability(bg.ALLOW_COLOR_WRITE);
>>>>>bg.setApplicationBounds(/*your BoundingSphere*/);
>>>>>YourScene.addChild(bg);
>>>>>//Changing the background color
>>>>>float a, b, c;
>>>>>bg.setColor(a,b,c);
>>>>>
>>>>>I hope that it will help you.
>>>>>
>>>>>David Bourgais
>>>>>
>>>>>
>>>>>*
>>>>>
>>>>>     * *
>>>>
>>>>     * *
>>>>
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  Andreas Moessner, Software Developer, IFAD A/S
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