Sorry for repeating a blatantly newbie question, but I'm still having problems with my OrbitBehaviour not talking to my scene-
I have the scene and I'm moving the ViewPlatform away from it and above it, keeping it looking at 0,0,0 . The problem I'm having is that I want the OrbitBehaviour to rotate around the Y-axis of the scene but instead it is rotating around the Y-Axis of the ViewPlatform. Because the ViewPlatform is pointing down towards the origin, it ends up rotating through the floor of the scene, rather than rotating around it in a flat plane. Is there a way to find out the difference between the two axis so I can set the upwards component of my LookAt transformation to match what +Y on the scene or is this completely barking up the wrong tree and ignoring a different solution? Thanks, -ben ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
