> > My code seems to be behaving differently / not working under Java3D 1.3
> > whereas it was previously OK with Java3d 1.2

>    From the stack trace i would *guess* that your texture size is not a 
power of
> 2, which textures should be, maybe in 1.3 they fixed something that was 
not
> checking this before?, anyway, like i said, thats just my guess from the 
stack
> message, what size is the texture in reality?

Yes, I guessed that much thanks ;-)

My point is, I'm using Text2D and it has no texture size parameters that 
I know of – it works it out for you based on the size of and length of 
the text. 

At least it used to in Java3D 1.2 – it seems broken in 1.3

Anyone successfully using Text2D with Java3d 1.3?

Thanks
Marc

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