very nice, indeed ! what I would like to know is how you programmed the camera movements. Is every move hardcoded, or have you used some tool to do this ?
-- Peter > -----Original Message----- > From: Joachim Diepstraten > [mailto:[EMAIL PROTECTED]] > Sent: Donnerstag, 8. August 2002 09:40 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] "Little" Java3D demo > > > Hi > > I just want to point you do a Java3D self-running demo which > has been released at Assembly 2002 in Finland last weekend, this > final version is now available at > > http://www.antiflash.net/java3d/wirsindraus_final.zip. > > Requirements are: > > at least J3D1.3b2, Java1.4.0, a 1 Ghz CPU, 128 MB Ram and an OpenGL1.3 > compatible card (Geforce1 or higher, ATI R7200 or higher) > > The source code is very likely to follow. > > If you experience some flickering rendering artifacts at the beginning > this is a result of J3D1.3final (they were not visible in J3D1.3b2) > > EOF, > J.D. > > -- > Explore SRT with the help of Java3D > (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) > (http://www.antiflash.net/java3d/relativity (mirror) > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
