I just tried using simple universe instead of virtual universe and the
KeyNavigatorBehavior is working like the tutorial said.  However, when I use
Virtual Universe, it doesn't work, my scene graph is like this:

BranchGroup=>TransformGroup,
KeyNavigatorBehavior=>TransformGroup=>ViewPlaform.

If I take out the KeyNavigatorBehavior, and try to do some transformations
to TransformGroup above ViewPlatform, it works, but if I add back the
KeyNavigatorBehavior, it doesn't do the Key functions, the transformation is
still done.  What happens?  is it because I add to wrong place?

Andy

----- Original Message -----
From: "Andy" <[EMAIL PROTECTED]>
To: "Java3d" <[EMAIL PROTECTED]>
Sent: Monday, August 12, 2002 4:28 PM
Subject: KeyNavigatorBehavior


> Hello everybody:
>
> I would like to thank you guys helping me a lot here.  Thanks.
>
> Now I got another question.  I tried to add MouseRotate into my program
and
> it works like the tutorial.  However, when I added KeyNavigatorBehavior
into
> it, it doesn't work at all.  I would like to know is there a way to
> implement the KeyEvents for the view object myself?  Or I can use the
> KeyNavigatorBehavior to do all the things I want(like move the view
forward,
> backward, flying around the virtual universe)?
>
> Sincerely,
>
> Andy
>
>

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