Is there any legal way to use the the same GeometryArray in multi-pass rendering (ala decal group)? Is it legal to assign the same GeometryArray to multiple shapes? Even with by-ref geometry my fear would be that Java3d would have seperate display lists for each geometry array, even though it is identical.
So to restate, how do you use the same geometry, but different textures, in a decal group. DaveYazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
