Is there any legal way to use the the same GeometryArray in multi-pass
rendering (ala decal group)?  Is it legal to assign the same GeometryArray
to multiple shapes?  Even with by-ref geometry my fear would be that Java3d
would have seperate display lists for each geometry array, even though it is
identical.

So to restate, how do you use the same geometry, but different textures, in
a decal group.

DaveYazel

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