Hello all,

I want to use a ScaleInterpolator, but I need to clarify the use of the Transform3D 
class.

I would like to use the following constructor
ScaleInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTransform, 
float minimumScale, float maximumScale)

I have found in the documetation that the axisOfTransform - the transform that defines 
the local coordinate system in which this interpolator operates

Does this mean that if I set the axisOfTransform then I can make the object be scaled 
on a certain axis?  For example, if I only want to make a table wider, then I should 
specify the x axis? (this is the functionality I'm looking for)

If so then what Transform3D method do I use to set the axis?

Thanks,


Jason

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