Most/all of the features in OpenGL 1.4 will be available in Java 3D 1.4 in some form. Java 3D 1.4 will actually have more features that OpenGL 1.4, paticularly in the area of programmable shading.
I never thought about our releases matching up with OpenGL funtionality like below. It is actually just a funny coincident. Doug Twilleager Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] EXT_fog_coord >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Hi > >> This feature will be possible through programmable shading. > >Speaking about features. When will J3D upgrade to OpenGL1.4 likely >with 1.4 I guess, right? (Well at least it would go with the series :) >1.3 = OGL1.3, 1.2.x = OGL1.2 ;) ) > >EOF, > J.D. > >-- >Explore SRT with the help of Java3D >(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) >(http://www.antiflash.net/java3d/relativity (mirror) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
