Hey All.. I'm almost totally done my demo http://www.geocities.com/Psionic1981
and i need pointers on a few things which others have requested: (1) File path vs. URL I want to make the game playable on 'nix boxes, and a few have suggested that a URL ("oos/...") resource is the way to go, rather than hard filenames ("c:\oos\...") so i need to know how to get which directory the file is loading up from. examples from javaworld point to using URL myPath = this.getClass().getClassLoader().getSystemResource(this.getClass().getName()); but doing this through forte's build and the jar compiled version just doesn't work - the URL returned is null. What's going wrong here? Better than that... anyone have any code? I'm just basically looking for the path to the jar so that i can go to the (appPath)/meshes/ directory and load all the graphics. (2) Missing Swing components when config app executed from jar. For my configuration swing applet, I can run the program fine in forte, yet when executing from a packaged jar, i'm getting a java.lang.NoClassDefFoundError: org/netbeans/lib/awtextra/AbsoluteLayout which is the layout i'm using in my gui app, to precisely control what goes where. I was under the assumption that jars and forte dev shared the exact same classpaths... what am i missing here? These are all that are left to hammer out (java.lang.outofmemory errors when players > 5 nonwithstanding). 2 player games have run for a few days without a single crash. ------------------------ Chris Forrester http://www.geocities.com/Psionic81 _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".