Hi Everybody, I am trying to developed a skeleton based animation system with run time skin deformation. My questions are: 1) Mesh is changing its form continuously as bones are moving. Is the only chance to do this using BY_REFERENCE geometry? 2) Has anybody any material (tutorial for example) about this kind of animation?
Thanks in advance Ivan ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
