Alex Hew wrote: > How many times will performance be increased when I set objects that are > not viewable to transparent? Or would the performance be better if I > totally detach them from my branchgroup and attach them when required.
Setting them to be transparent would actually slow your application down as transparency sorting consumes a lot of CPU cycles. Instead of using the transparency, you should be using the setVisible() method of RenderingAttributes as this will completely remove your object from any of the rendering calculations. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
