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Hi,

When I set loop count to -1 or something greater like 10, everything worked
fine. The animation was played correctly. But with a loop-count of 1, the
animation was immediatly over. I need to do a call to setStartTime, with
current System time as argument, to get it working. Is this behaviour
correct, or a bug? I only set increasingAlphaDuration.

Greeting,

- --
Andreas Bauer
[EMAIL PROTECTED]

May the penguin be with you!
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