Hi all,
I'm having a problem doing animation of characters and other objects = like so: float[][] coords =3D new float[5][numFrames] coords[ 0 ] =3D getFrame1Coords(); coords[ 1 ] =3D getFrame2Coords(); ... // called from wakeup on elapsedFrames behavior setFrame( int frame ) { shape.setCoordinates( coords[frame] ); } Well that's the gist of the thing. Syntax and stuff may be wrong since = I just wrote it from memory and it's not exactally what I have. Here's the problem: Only 1/2 of the model animates. There's a "tear" down the center of the model. I can send a pic if = anyone needs to see. The left and right half of the model literally = separate and the left half animates while the right half does not. If = I load frame 3 first, the right half is stuck on frame 3, if I load = frame 5 first, it's stuck on frame 5 (etc...). All the 2nd dimension = arrays are the same size and it's not an export problem as far as I can = tell. And every object I've tried to animate has had this problem. Any suggestions? Thanks Chad Zalkin |