Thanks John, greatly appreciate the reply. Can anyone point me in the right direction to the second question? When I add two identical branchgroups to the scene (with the same mouse behaviors), one added before the scene is live, and one after the scene is live, the behaviors don't seem to be the same; i.e. spin/pan/zoom seems to work in different directions, different rates, axis don't appear to match up, etc.
Thanks, -Ed -----Original Message----- From: John Wright [mailto:[EMAIL PROTECTED]] Sent: Friday, September 06, 2002 5:28 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Transformgroups, and mouse behaviors Ed, Yes, the only thing you can add while your scene is "live" is a BranchGroup. - John Wright Starfire Research "Scholl, Ed" wrote: > > A couple questions I was hoping you all could help me with: > > I'm attempting to add different objects dynamically to a scene. > (snip quest 1) > 2) To get around the problem in 1), I'm creating a BranchGroup containing > my Shape3D, and adding that to my origional TransformGroup. The problem is > that my mouse behaviors (the MouseRotate, MouseTranslate, and MouseZoom > behaviors in (com.sun.j3d.utils.behaviors.mouse.MouseBehavior ) don't have > the same affect on the objects origionally added to it, and the objects > added to it later. MouseBehaviors, bounds, Branchgroups, etc, are all the > default values. > Any ideas greatly appreciated. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
